| Sunken City[R.I.P] | |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 9:59 pm | |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 9:59 pm | |
| The member '' Bella Strauss'' has done the following action : Coin Flip''Coin Flip'' : | |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 9:59 pm | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:00 pm | |
| ((Yeah, it was. Sorry about killing your character idea off. But you can still make another character.)) @Bella((Okay, so, now what? Your character lands a hit or wins the fight?)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:02 pm | |
| ((hmmm... i really like the weapon thing but i take it he still isn't allowed to come from outside the domes? i wanted my character to be different than a shooter or something os i was trying to be original)) |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:05 pm | |
| ((I'm still working this out, but I had it so I win the flip, I win the fight. Do you think the hit thing would work better? I could set up levels for the characters... Like, the level is how many hits it takes to beat them. Do you think that would work?)) | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:06 pm | |
| ((Give him a melee based mod or something. No one gets in, and no one gets out... unless kicked out.)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:07 pm | |
| ((Yeah. You could use a dice roll to decide the level at the start, and then the coin for the attacks.)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:10 pm | |
| ((yeah i would think about that but the good one is one you already took with the reflex thing >< have they created cybernetics yet? like cybernetic eyes perhaps?)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:11 pm | |
| ((Yeah. I considered that too for my character. But if they could make wired reflexes, they could make cyber-eyes.)) |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:15 pm | |
| ((That could work. I'm working on that. So, for now, how about everyone is at level ten? Just as an assumption.)) | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:16 pm | |
| ((okay so could he have bionic eyes that have multiple functions such as, x-ray, telescope, translater, and that help him predict moves, but only if the person he's fighting has a pattern and his bones were replaced with some lightweight metal that makes him extreamly quick and agile?)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:20 pm | |
| ((Sounds good. I worked out a mini-system in my head, if your open for suggestions. @Jason: Yeah, that could work, except for the bones thing. That goes a bit too far out of the human ability- there wouldn't be a way to let the marrow survive or produce blood cells. But you could think of an alternative way to achieve the same effect. Sorry, I'm being really specific about this. I do have two ideas that could mimic the same effect, if you'd like to hear.)) |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:23 pm | |
| ((I am very open to ideas. But anyway, so we're both level ten right now and I have one hit on you, so I need nine more to win. Do you want to call heads for the rest of this round?)) | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:23 pm | |
| ((i'm up for hearing it. i'm just not really creative at finding loopholes sometimes ><)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:29 pm | |
| ((Sure. Do you want to just make a coin flip, or write it out as you do so to give the characters a little finesse? And should we alternate between who flips? And my idea is:
At the begining of a fight, you make a dice roll. Whatever that is is your characters level. Then you make a coin flip and make a post with a win reply and a lose reply. Kind of like this:
"Rolled a three from dice
*coin says tails* I guessed tailes.
Win reply: Cairo leaped in the air and delivered a kick into Angel's ribs, breaking one.
Lose reply: Cairo tried to score a hit, but Angel evaded it and knocked Cairo to the ground. "
Like that. And if we won, we go with the first reply, if we lost, the second. It seems kind of tedious now that I think about it though.)) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:31 pm | |
| - Jason Amaroq wrote:
- ((i'm up for hearing it. i'm just not really creative at finding loopholes sometimes ><))
(( And I'm being difficult to deal with ^^. But anyway, 1. Jason hass his bones to be modified to be hollowed out partially like a birds, with aluminum splints to make of for the fraility 2. Jason's body converts air into helium in his lungs, giving him a slight edge in agility.)) |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:35 pm | |
| ((It works though. Put it in the thread about the coin flip/dice roll and I'll add a twenty-sided dice to the list of things you can do. So...)) Angel smiled, doing a sort of break-dancing move on the ground that involved her spinning around and knocking his legs out from under him. | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:36 pm | |
| ((I'd rather go with the first idea, because if he gets a hold of cardboard he can fly XD yeah but i like that one) |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:44 pm | |
| ((Tails. And that means he has nine levels left, right?)) Cairo got his balance knocked off par and fell from the rafter, though he used his wired reflexes to land on his feet. "Nice." He muttered.
Win: Cairo jumped back up, again using his mod, and grabed the rafter as he neared it, letting the momentum of his jump make him swing around and kick Angel in the gut.
Lose: Cairo jumped back up, again using his mod, and grabed the rafter as he neared it, letting the momentum of his jump make him swing around and try to kick Angel, though he missed which left him open to another attack. |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Thu May 21, 2009 10:44 pm | |
| The member '' Kaido Kalru'' has done the following action : Coin Flip''Coin Flip'' : | |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Fri May 22, 2009 5:31 pm | |
| ((I win again!!)) Angel elbowed him in the back, careful to keep an eye on him, "You aren't very good at this, are you?" She laughed. | |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Fri May 22, 2009 5:31 pm | |
| The member '' Bella Strauss'' has done the following action : Coin Flip''Coin Flip'' : | |
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Guest Guest
| Subject: Re: Sunken City[R.I.P] Fri May 22, 2009 8:03 pm | |
| ((Yeah, but did you choose heads or tails?)) |
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Beyril Admin
Posts : 18462 Join date : 2008-08-22 Location : Death Star
| Subject: Re: Sunken City[R.I.P] Fri May 22, 2009 10:56 pm | |
| ((Heads. So, you won this one.)) | |
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