The Garou
Garou is the name that the wolf-shifters of Gaia have given themselves. However to stop here and say that is all there is to it, is not only an understatement but a dire insult to all that the Garou are. Being Garou is completely, 100% genetic. It can't be transferred through a bite, scratch, etc., you just have to be born into it. In short, Garou are major freaks.
The Tribes
The werewolves of the Garou Nation seporate themselves into 12 Tribes. Tribes, aside from the Children of Gaia, are very picky about heritage. As in, if you're not born into the tribe, you're not getting in. And even if you were born into the tribe, you might get kicked out.
Black Furies: Amazons(women-warriors if you're unfamiliar with the term) hailing from Greece, now modern protectors of women and children. All female tribe except for a few male Metis that are born into the tribe. Normal males are kicked out. Their Totem is the Pegasus.
Bone Gnawers: Indigent urban dwellers, with their ears on the streets. Their Totem is the Rat.
Children of Gaia: Peace-makers and politicos who desire to unite all Garou. They'll accept anyone, no matter what they've been through. Their Totem is the Unicorn
Fianna: Revelers, tall singers, warrior-poets hailing from Ireland. Their Totem is the Stag.
Get of Fenris: Fierce berserkers bent on defeating the Wyrm by any means necessary. All male tribe, fierce rivals with the Black Furries. Their Totem is Fenris.
Glass Walkers: The other half of the urban equation. They seek to use the Weavers tools against her, and minions of the Wyrm, but are seen mostly as technophiles and executives. Their Totem is the Cockroach.
Red Talons: Feral and wild, this tribe is almost completely lupus and Hates humans and barely tolerate Homid Garou. There are three factions in this tribe. Some believe that they should wipe out humans altogether, some believe that they could never do that and only kill the ones that enter the forests or other nature-based places, or some that tolerate the humans' presence. Their Totem is the Griffon.
Shadow Lords: Conniving and arrogant, they seek to take up the mantle of leadership of the nation. Their Totem is Grandfather Thunder.
Silent Striders: Wanderers, banished from their homeland Kemet (Egypt), they are cut off from their Ancestors, frequently commune with the dead. Their Totem is the Owl.
Silver Fangs: Former Kings of all Garou, proud and mighty, but mad control freaks. Their Totem is the Falcon.
Uktena: Mystical and mysterious tribe from South Western North America, Pure Ones Tribe. Their Totem is the Uktena (A horned snake)
Wendigo: Fierce and savage tribe from the cruel north, lead by a cannibal spirit, Pure Ones Tribe. Their Totem is the Wendigo.
Auspice
Ragabash -Auspice of the new moon, the Trickster. The Questioner of the Ways. Ragabash have a duty to question Garou society and, by so doing to show what needs to be changed and what doesn't.
Theurge -Auspice of the crescent moon, the Seer and Shaman. The Searcher of the Ways. The Theurge serve as intercessors between their Garou brethren and the spirits.
Philodox-Auspice of the half moon, the Mediator, Counsellor and Judge. The Keeper of the Ways. The Philodox are tasked with knowing the laws of the Garou by heart, thus discerning right and wrong as well as settling disagreements.
Galliard -Auspice of the gibbous moon, the Bard. The Lover of the Ways. The Galliard remind the other Garou of their heritage and history with their passion for the ways of the garou.
Ahroun -Auspice of the full moon, the Warrior. The Protector of the Ways. While all Garou are warriors, the Ahroun excel at the arts of war, even if they are often unstable. Their task is to enforce the ways with skill, tactics and, if necessary, with brute strength.
Breed
Werewolves are born one of three breeds. Most werewolves are a result of a human/Garou or wolf/Garou matings. The matings are usually with Kinfolk (Kinfolk are the non-Garou family of a werewolf, i.e. the pack a Lupus was born into or the family a Homid was born into) of the Garou, and in rare cases, a mating of two Kinfolk can produce a Garou.
Homid
A homid is a werewolf born in human form. Usually undergoing the First Change between 10 and 18 years of age. Homids make up the bulk of Garou in most tribes, the exception being of course the Red Talons. Whiles they have the advantages of being brought up around technology, matters dealing with spirit and the Wyld tend to be lost on them.
Metis
A metis is a werewolf born of two Garou parents. The metis is considered a product of sin and Wyrm tainted, as the Litany strictly forbids Garou from mating with Garou. A metis is always born in Crinos form and suffers a severe physical or mental deformity of some sort along with being sterile. Metis are universally treated poorly by other Garou, if they are allowed to live at all. Metis undergo the First Change around 12 years of age, close to what could be considered puberty.
Lupus
A lupus is a werewolf born in wolf form. Lupus undergo the First Change generally between 1 and 2 years of age. This dying breed has a strong connection between the Wyld and things that are based in spirit matters. However technological things are a bit of a puzzle to your average lupis. After the First Change, a lupus Garou no longer ages like a wolf, but instead matures at a rate closer to that of a homid. After their first change, instead of looking about one or two years old like their actual age, they look about fifteen or sixteen.
Shapeshift Forms
Homid
The homid form is the standard human form for all garou. Apart from The Curse, it is relatively difficult to tell a garou in homid form apart from that of a normal human without supernatural assistance. Garou who are born as wolves tend to be a bit more animalistic in this form, ranging from physical features (more hair, lithe build) to behavioural patterns (attentiveness, sniffing the air, "wolflike" behaviour).
Glabro
In glabro form, a werewolf gains height and weight as compared to homid form, as well as added strength. Werewolves in this form tend to take on some characteristics that of old werewolf horror movies; additional hair, sharp nails, sharp teeth, etc. Most people can realize that a werewolf in this form is not a normal human. However in some uncommon cases, a garou is able to take this form and still pass for that of a bulky human.
Crinos
The crinos form is the war form of the werewolves. They gain exceedingly more mass and become incredibly strong in crinos form, which stands roughly around nine feet tall. The head becomes savagely wolflike as the rest of the body is covered in fur, the subject gains a tail, and the body adjusts to that of what could be explained as a bipedial canine (Although the crinos is just as comfortable running on four legs as much as it is on two). The claws and teeth of a crinos become weapons of destruction, able to cause massive damage easily to most anything that can be torn into.
Hispo
A werewolf in hispo form resembles that of a dire wolf. It appears to be a large, prehistoric-looking beast with great power. The hispo form is quadrapedial, however the claws are capable of massive damage similar to that of the crinos form. The hispo's jaws are stronger than the crinos form's, however, ravaging an opponent with even more damage.
Lupus
The lupus form is the standard wolf form for the garou. as said before, it is difficult to tell the garou apart from that of a normal wolf without some sort of supernatural aid. Regular wolves can usually tell that something is amiss about the werewolf, though. As a result they will often attempt to avoid the garou, but in some cases a pack will accept one into their family (in most cases only if it is born into a wolf pack).
The Litany (Kind of like a Garou's version of a Christian's Ten Commandments)
Garou Shall Not Mate with Garou
Combat the Wyrm Wherever It Dwells and Whenever It Breeds
Respect the Territory of Another
Accept an Honorable Surrender
The First Share of the Kill for the Greatest of Station
Submission to Those of Higher Station
Respect for Those beneath Ye - All Are of Gaia
Ye Shall Not Eat the Flesh of Humans
The Veil Shall Not Be Lifted (The veil is the term for the belief by humans that werewolves aren't real)
Do Not Suffer Thy People to Tend Thy Sickness
The Leader May Be Challenged at Any Time during Peace
The Leader May Not Be Challenged during Wartime
Ye Shall Take No Action That Causes a Caern to Be Violated (A Caern is a Garou holy place. Its where the Umbra spreads over to the real world.)